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Showing posts from November, 2022
11.16.22 Progress
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Lights: 2 Area lights for fluorescent lights HDR 1 area light for window -used light temperature from Kelvin chart get rid of specularity on the napkins too high intensity and exposure hit 3 button to look at the sharpener the render should be as white as the bottle or the police placard. Turn down intensity and exposure Soft select the napkins. Grab an edge loop. Select some vertices. lower the intensity of the square area light. light one at a time. What light source does the most work? skydome should have the lowest intensity/exposure window Flourescents should be the brightest, then the window, then the skydome sharpener should be two objects or use maps. Bevel the stapler. Fall Break Update fixed lighting modeled sharpener as 2 objects