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Showing posts from November, 2022

11/30/22

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11.16.22 Progress

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  Lights:  2 Area lights for fluorescent lights  HDR 1 area light for window  -used light temperature from Kelvin chart  get rid of specularity on the napkins  too high intensity and exposure  hit 3 button to look at the sharpener the render should be as white as the bottle or the police placard.  Turn down intensity and exposure Soft select the napkins. Grab an edge loop. Select some vertices.  lower the intensity of the square area light.  light one at a time.  What light source does the most work? skydome should have the lowest intensity/exposure  window  Flourescents should be the brightest, then the window, then the skydome  sharpener should be two objects or use maps.  Bevel the stapler.  Fall Break Update fixed lighting  modeled sharpener as 2 objects 

11.9.22 In Class, Homework

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  render view of area light  all lights

11/9/22 Progress

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11/7/22 Progress

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  11/2/22 In Class  IES Homework 11/2/22 11/7/22