11.16.22 Progress

 


Lights: 

2 Area lights for fluorescent lights 

HDR

1 area light for window 



-used light temperature from Kelvin chart 

get rid of specularity on the napkins 

too high intensity and exposure 

hit 3 button to look at the sharpener


the render should be as white as the bottle or the police placard. 

Turn down intensity and exposure

Soft select the napkins. Grab an edge loop. Select some vertices. 

lower the intensity of the square area light. 

light one at a time. 

What light source does the most work?

skydome should have the lowest intensity/exposure 

window 


Flourescents should be the brightest, then the window, then the skydome 

sharpener should be two objects or use maps. 

Bevel the stapler. 



Fall Break Update

fixed lighting 

modeled sharpener as 2 objects 










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