11.16.22 Progress
Lights:
2 Area lights for fluorescent lights
HDR
1 area light for window
-used light temperature from Kelvin chart
get rid of specularity on the napkins
too high intensity and exposure
hit 3 button to look at the sharpener
the render should be as white as the bottle or the police placard.
Turn down intensity and exposure
Soft select the napkins. Grab an edge loop. Select some vertices.
lower the intensity of the square area light.
light one at a time.
What light source does the most work?
skydome should have the lowest intensity/exposure
window
Flourescents should be the brightest, then the window, then the skydome
sharpener should be two objects or use maps.
Bevel the stapler.
Fall Break Update
fixed lighting
modeled sharpener as 2 objects
Comments
Post a Comment